Your modeling is not too bad but there are several forms that can be pushed to further bring in an appropriate amount of scale. I highly recommend you check out Xoliuls Hot Rod Tutorial http://cg.tutsplus.com/tutorials/autodesk-3ds-max/3ds-max-tutorial-hot-rod/ The lack of high poly normal mapping is causing your textures…
Thanks for the crits all. I've started to re-work the silhouette of the car to make it more like the original. I have to say it was not far off since i've been using a blueprint to model from. About the texture I actually am working on it and the body is only one color. I thought I did write that in the original post but…