There are lots of posts on polycount about starting out...a couple searches would be fruitful. 1. 3dsmax (for about 14 years..as a hobbyist and a professional)..also tried Maya, and Modo. 2. +autoback +plugins +scripting +powerful tools -lot of useless crap packed into it -expensive -useless version updates to turn a buck…
What modeling application do you use? 3DS Max 2009 What pluses and minuses does it have? +Non-destructive workflow, makes modeling fun! +Lots of tools, plugins, and community support. +Good realtime rendering options in 2011. Soft shadows, AA, SSAO etc. +Highly customizable UI, easy to learn scripting language. +Far more…
I'll help you out, as much as I can. What modeling application do you use? Mainly 3DSMax 2010, I do have limited experience with Maya 2010, but since I'm more familiar with Max I'll answer questions based on it. What pluses and minuses does it have? Pluses: You can see changes made on your model live on your computer as…