Alright, I made the changes you suggested, I will post them with the next update. Quick question, which material would you suggest I use? The reason his hair shoots out like that is just to make my life easier when I throw it in topogun and have to retopo and rig it. Of course it won't be like that once I have the lowpoly…
At first I was like o_o but then I was like O_O when you added the head-dress. I'm not a fan of elves like these at all, and I still think this is badass.
I like the grass, but I think it's a bit tall, and the area around the outside looks too uniform. It just needs a couple of blades to stick out the side more.
I like your character! It looks pretty sweet. I realize you probably don't want to mess with this character anymore but I feel as though if you just worked on the pose it could take this from a good piece to a great piece. It looks very unnatural to me, and since he's a druid it seems like his pose should feel very…
I agree with the armpits thing... It makes his whole chest look really strange and 'too big'. Give him some armpits and maybe hammer out where the clavicle meets the shoulders... it feels like his neck muscles are too big for his physique and sort of mold directly into his shoulders. Other than this, it's looking really…
Being a Night Elf/Dark Elf/ Wood Elf/ Any-kind-of-elf-fanatic I'm glad to see this work, I like the ears. But unfortunately I'm not the best suited for critiquing this work because I'm not a 3D Character Artist. Maybe picking another material would help? It's a bit noisy. Also, the floating braids (is that what they are?…
Few crits; Don't use that material to show your work His chest muscles come down too far, it's like they're drooping, raise them up 2 inches. His biceps are too fat vertically and his forearm is too small. Once you knock out the anatomy it'll really help you, keep going good work so far =-)