Very interesting, i wonder how Epic will deal with the actual deployment of an .app. At the moment its OSX only, as any .app developed, needs the provisioning files, certificates and the .app uploader all on a Mac.
Im not totally sure myself but I think he means that the app could be like 2gb of textures and the app then streams textures from that huge file through the ram as the player moves through the game.
We showed off our project sword at the apple event today: http://kotaku.com/5627603/project-sword-is-epics-first-unreal-engine-iphone-game and you can download a castle walk around demo on the app store, its called Epic Citadel. http://itunes.apple.com/us/app/epic-citadel/id388888815
Pimp! I'm downloading the app now...I can't wait to see how Ued looks in action. Thanks for the heads up on this! Project sword looks badass too. This made my day :D
You still need to compile the .app on a Mac because it uses xcode and the SDK. You can create projects in Unity, on PC, then take them to the mac and they will work. But its an impossible way to test how things handle on the iPhone. I doubt there will be any flash games soon, unless Apple resolve the dispute.
So...is he talking about the main storage space of the phone? As in treating it like a page file system? The iPhone4 has 512mb of Ram if I'm not mistaken, so that's all I could imagine he's saying. I really hope not; I mean for one, you'd only have the 16gb if you had the 16gb phone. So 8gb 3gs users instantly have half…