Yes there is a way to do real transparency in marmoset. You'll need to create an alpha channel for the cockpit with greyscale controlling your opacity, detach the canopy itself, and import both into marmoset. That way you have 2 models essentially in marmoset, your Helo and your Canopy. Create a separate material for the…
Thanks Xoliul, I think that it does look a lot better! I don't really know what I'm doing when it comes to lighting and materials so I appreciate all the help I can get!
Here's the finished base texture: I haven't applied even an iota of weathering and surface texture, it's just the base colors, decals, and some rudimentary specular. The yellow color is from the dawn sky that comes with the marmoset toolbag. It looks like 8 monkey labs just released a sky tool for the marmoset toolbag, so…
kaburan: thanks for the help! I didn't realize there was an alpha blend mode in marmoset; I thought it was all one-bit or nothing. If I was to do this in another engine that supported scalar values (such as with source's vertexLitGeneric and the $alpha key or unreal3's opacity channel), my all-on-one-texture method would…