Ok so Im trying to figure out whats is the best approach. Im using UDK and my textures are 1024. I have several textures that have areas on them with lights. Would it be better if: A. Save out a 32bit 1024 texture and use the alpha for the emissive in the material. B. Create another texture just for the light section and…
Okay so I have a few more questions that popped up and wondering about. -Since UDK has lightmass and you can use emissive textures for lighting, in what cases do you not even use a actual light. I have some blue lights in a texture with use emissive checked and it does a decent job of bouncing that blue light. What can…