wow dado, thanks for the awesome detailed crits and ideas! I love the mother ship shooting out small ones.. and heal zones on the fields to heal them manually, (maybe really small and hard to hit right) I think the rhythm stuff, I'm going to put on the backburner for this version at least, as I've worked on a rhythm type…
hmm, maybe I could award 'heal' bonuses for stuff like perfect timing 5 times in a row on the circle switches? Or maybe killing one set of enemies in quick succession I'll have a think about that 'openness' feedback, although I'm conscious of adding new features which will take a while to get right- I'd like to finish and…
hi Dado, I've tried to implement a few of your suggestions: I think it works great! http://www.redprodukt.com/testing/pigs_beta_04a.exe main changes: -player now slowly heals 'current circle' all the time -new 'inner forcefield' to help represent health -enemies have indicators when in range, and crosshair when you're over…
Fun game, the only thing that could be useful is a way to heal a damaged dome, I get the + , but since the dome is no longer there, you're just watching the slow inexorable death of your pig mothership and unable to save it. :( Love the graphics and sound, would be interesting to see some more pig mothership designs, for…
Hi all, I'm working on this freebie game at the moment, and I want some playtest feedback.. I was hoping the fine population of polycount could help me out :) here's a screen: Ok so the premise is a challenge to myself to design a game with one-button input, and the method I came up with was you travel around these…