Here's a theory. If you make a completely straight chain of joints and try to place an IK-handle between them it won't bend in any direction as you move the IK-handle. One way to get around this is when creating the joints, place them so they are already bent in the direction they will be bending when animated. If you…
I don't know Maya, but what you describe would happen if the IK target was off in space beyond the rig's reach. Maybe there's some sort of discrepancy regarding the location of the IK handle versus the end of the chain. Unless this is a totally common issue, posting a screenshot would probably help the other Maya users…
Hello! So, I'm not sure if anyone else has run into this issue. My friend imported the .smd's of all of the TF2 characters into Maya 2009 for me, since I have 2011 and the import/export scripts don't work for it anymore. Now, everything for the most part seems to work pretty well. The textures show up properly, weight…