Thats crazy Rick! To the original poster I recommend you learn a bit of mel/max/python scripting alongside once your a comfortable animator. As daunting as that sounds (it was for me) being able to make a script that gets your boring bits over with in a few short clicks is really worth while knowing how.. Seems like…
The way that ive always accepted the difference is simply put, games animation is using every ounce of what you have available to get the job done, be it limited frames, limited joints, limited space because of collision models etc. Where as film animation is using everything you can get your hands on, there are no limits…
Great answers guys. Do you mind if I hijack the thread for a second? :D I'm wondering : What is the ratio of software such as Max and Maya like in different companies? Now, most aspiring animators, like my self, and especially established ones know that to be a good animator is to have the eye for life, and to understand…
I don't see that many other positions floating around. Animation positions are generally pretty quickly snatched up and either filled from within or by a guy that knows a guy that worked with a dude. You're also fighting against the use of mo-cap. Why hire an animator when you can a monkey to rip mocap. Now before I get…