Hi guys, Any help would be greatly appreciated. Currently I have to do a really repetitive process at work for hundreds of models and I was wondering if any of you guys had a max script to reduce the process time. My process involves: Increasing the self illumination to 100% then pressing the' display texture in viewport'…
Sorry maybe I should have expanded on what I'm trying to achieve. I'm baking over 500 models which have been generated by another program. The models are simple boxes of different dimensions and ratios. Each model has a multisub material with 6 materials which need changing to 100% self illumination for baking. I also need…
Hi, I need a little bit of information: do you want to increase Self-Illumination to 100% only, or you want to set Diffuse as White too? Because if the Diffuse isn't white, the "illuminated" part gets the Diffuse tint. Otherwise you can set Self-Illumination to colour white, but you'll loose the "preview" in the editor,…
Hey Thank you so much for you help, I have managed to achive what i wanted to achive with the help of your code. So the final script is:( on execute do ( for theNode in (Selection as Array) where ((superClassOf theNode) == GeometryClass) do ( local theMaterial = theNode.material if ((classOf theMaterial) == Standard) then…
Right click on the view label (in the 3D viewport at top, displaying the name of the view you're currently in) and in the drop down menue go to other - Flat. Then go to View menu very top, to the left,and choose Activate all maps to display all maps in one go. Now it doesn't turn on self illum to 100%, it's just a viewport…
Hi, I got the code, a patch of mine and yours, still don't know if you want to set the diffuse colour to white too. Not super tested, let me know if you got any issue, or want to extend it. MacroScript SelfIlluminationcategory:"EdNWoodysScripts"tooltip:"Change Materials to Self Illuminated"ButtonText:"SelfIlluminated"( on…