What do you mean? So that the water reflects the env? I'll have to research that :P Here's my updated for today. * Maya base * Mudbox sculpt * Bake displacement in mudbox * Offset the displacement in PS * Sculpt with the map in mudbox * In Mudbox, scult over the seams * BAKEE THE FREAKI'N CAAAAAAKE!!!!! * WIN PrtScn from…
Looking pretty good so far. That rock wall texture came out well along with the roof. How do you plan breaking up the tiling of the rock wall? Also, one thing I'd definitely recommend is trying to work out the overall environment before getting into the details of the houses/pumpkins/etc. With UDK's lightmass system…
That got to me :D We should have a rule here saying that you can't post without a picture :P Updated the roof brick tiles texture, wow, and added the planks. I've also split the uves back and stuff that's not really visible. I'm on a old GeForce 6200 something atm so i can't really render anything then diffuse atm. Sucks,…
Okey, some crashes, a bit of tender yelling from you guys (:poly136:) and a dozens of tutorials later, i have a first light/geo blockout! I built the whole scene with terrain first. Works really nice with all the materials and foliages and what not. What doesn't work that well is lighting!(!!!!!!!!!!!!) Or didn't i see the…