I think I may end up doing something with melscript, I came across a script on highend3d ( creativecrash ) that will create a stencil on an object based on another objects geometric profile, if I can somehow calculate and possibly convert to geometry the shadow volume, then I can utilise the stencil scripts functions to…
Help !! :) No one suggest anything, I was under the impression the Turtle renderer could do this, but I can't find any info in their page relating to this function ? EDIT : I need to project shadows of some sort onto a landscape - lightmaps are a no go - and vertex colouring just isn't detailed enough, I'm open to any…