I did a spec map and normal map for the rail platform. Im wondering how this looks to others as far as the highlights on the metal? One other question, is it a bad practice to have layer effects such as bevels & emboss in your diffuse map when you are going to use a normal map as well. All of the assests I've done so far I…
The camera is first person although we have our own 3rd person character for some simple cinematics. Alot of focus is on the character arms because he's wearing this special glove devices that give them their powers. Speaking of logistics thats funny because I know what you mean..its been a little challenge coming up with…
I did some more work on the diffuse for the hub walls/platforms. I've been trying to figure out what to do with that upper portion of the middle wall since I didnt want to do the same vents. I decided to go with text that displays what level the player is currently on since I had it in my mind it might be beneficial since…