The camera is first person although we have our own 3rd person character for some simple cinematics. Alot of focus is on the character arms because he's wearing this special glove devices that give them their powers. Speaking of logistics thats funny because I know what you mean..its been a little challenge coming up with…
Its coming along. One thing with the texturing of your objects though. They're looking a little flat at the moment. I don't know how much further you're going to push them, but one thing I would consider looking at is how the environmental elements react with the objects. For example, have dirt build up in the crevices and…
Cool stuff dude. The other thing to keep in mind while doing spec is not just the spec map, but also the spec power map. You can really punch out your objects with a good spec power map :D I'm really looking forward to seeing what more you come up with ajr2764.
I think that the biggest thing that is missing right now is character in your texture work as well as overall layout. When I looked at this originally, I immediately thought of the Hyperion from Starcraft 2. Pretty standard ship, but it has amazing lighting and some really lifelike textures. What will make your work stand…