I was just wondering if someone could tell me where I am going wrong. I am currently doing a church in 3DS Max for use in the Unity engine (build will be a Windows Standalone.) I know that the problem is my UV mainly and I don't know quite the best way to set it out. I know that I need more brick space but with more brick…
You can offset all of the overlapping pieces one unit to the left, right top or bottom leaving one behind. The majority will land outside the renderable 0-1 space but sit on a tile of the one piece that is left behind. You would probably pick the most generic piece with the less unique shadow detail to stay within the 0-1…