HI! First I want to apologise for my bad english. Now, the problem. I'm trying to make a script that connects edges like BandSaw tool in Lightwave. For now I've written the code that divides the edges on the desired locations, and then connects them. Basically, the script works in that way: 1.takes the first edge from edge…
Hi, unfortunately the edge direction is a quite random parameter in 3ds Max meshes. The way I use to overcome this problem in the case of "ring selections" as the one you're showing, is to pick a sort of "loop reference" on one of the two sides. Use polyOp.getEdgeVerts which gives an array made of the two extremity…