I find it hilariously ironic that zacd has taken it upon himself to instruct per and earthquake in the terrible advice thread. Anyway i always interpret the increased texel density on the head thing as a way to create a focal point with sharpness, and that raises a question: I've seen uneven texel density have a…
Mostly just pointing out that there's a considerable gap between "inconsistent" and "bad". Sounds a bit anal, I guess, but if this is a thread about clearing up myths it might help to mention it's not 1:1 texel ratio or nothing. You can get away with skewing the density a fair bit. It's when it gets that some parts have…
worrying about texel density is not a bad thing. You probably don't want to sacrifice resolution where you can afford to have it just to match a lower resolution where its a technical necessity - if you are stuck using a 2k map on the body and a have the option of a 1k map on the face you probably don't want to drop the…
Eh... I dunno. I'd disagree there a bit. I scale up bits and pieces if I've packed it in and there's a few little percent I can squeeze out of the remaining space. Or if some part of the model is so small and I know I want a certain amount of pixels on it for a particular detail. The difference in texel density shouldn't…