It's been quite a while since my last post, but I guess better late than never... Finally my small pirate ship made it into UDK and I started playing around with the lights. I'm sure there are plenty of great tutorials about baking shadows in Unreal out there, but if anybody feels kind enough to save me some searching…
Thanks, Valliant! Funny thing is that despite the pirate ship project still looks pretty much the best visually from my portfolio, I really think the small projects that followed are an improvement - less geo, better planned uv layout, better texturing, not to mention proper NM. I probably should put more effort into…