Thanks, Valliant! Funny thing is that despite the pirate ship project still looks pretty much the best visually from my portfolio, I really think the small projects that followed are an improvement - less geo, better planned uv layout, better texturing, not to mention proper NM. I probably should put more effort into…
One more... Started working on the environment art test for ArenaNet. Currently at 2340 tri. Working on the diffuse textures for now. Still have to do the inside of the roof and grass+plants.
Snowfly: Thank you very much. The bakes themselves still need a bit of tweaking (especially the normal maps), but yes, there's a ton more to do for the diffuse and then finally get some appropriate spec maps. Thank you for the encouragement! sybrix: As promissed, here is the lights setup. As I said, I'm pretty sure there…
These are the basic textures I'm thinking about using. There are still a lot more details that need to be painted into the diffuse, but I think at least I'm done with the normal maps fixing. I still need to set up the 2 different lighting moods, but that will have to wait a little bit, since I'm taking a break to attend…
Well, it`s all starting to make sense - I suck at lighting :( Still just the diffuse maps and alphas for the plants. Next on the to do list are normal and spec. I know the internship for environments was canceled/ found its winner early, but I'm trying to educate myself not to leave stuff unfinished anymore. Especially…
kinetic: Thank you very much, hopefully it will look even better with some textures :) sybrix: Thank you! Basically everywhere there is a lamp, I have a shadow casting point light (and there is a glow map for the glass); I have a spotlight at the top of the stairs with rendered light shafts; spot lights at the "dark side"…