-Select object -Delete all by type/history -Freeze transformations, -select object, normals/Unlock normals -select all faces, normals/set to faces -select all faces, smooth normals -select object, triangulate, then do your bakes. Should work fine now :D
hey thanks pior for the reply-by smooth normals did you mean average normal or soften edge? Im sorry I can't seem to find the smooth normals option. Also, does doing these normal operation on object level make a difference? Cos you said select all faces... I actually did all that the first time before triangulating, but on…