the wall thing looks neat. the rocks script gives you a bit too little influence on how the displacement maps look. with a bit of replacing stones by hand the wall script should result in some nice tiling textures.
heh, I was thinking it might be useful to make a script based on that very rock tut just the other day. Looks like he did a great job on it, too bad its encrypted would be useful to be able to look over/change.
Just tried it in 2010 at work, it works much better. It creates the lo-poly without any fuss. However, I do get an error when trying to bake the AO texture. I even tried setting the renderer to Mental Ray first. The normal texture renders fine... Can anyone think of something to try to make this work? Or is this script…
Wow this looks like such an awesome script, but it bugs out pretty badly in Max 2008 32-bit. I keep getting an error during the generation of the lo-poly object. Looks like I might still be able to come up with something useable, just will require one or two extra steps. Damn, the stars are beginning to align and force me…