That's pretty neat stuff. Sascha's original approach, and the whole idea of a procedural approach to modeling is pretty nifty. With the right interface/toolset (like something node-based) it'd be a lot of fun to experiment with this kind of stuff and see what the community could come up with. There's probrably a lot of…
Wow this looks like such an awesome script, but it bugs out pretty badly in Max 2008 32-bit. I keep getting an error during the generation of the lo-poly object. Looks like I might still be able to come up with something useable, just will require one or two extra steps. Damn, the stars are beginning to align and force me…