Texture blending via vertex color is what you're looking for with paths. The rest is just low poy count, low texture res, etc. be a minimalist on everything. No normal, gloss, or spec maps, just color/diffuse. Also, go here: http://www.polycount.com/forum/showthread.php?t=41232
Oh, so you have only RAM access in your project? My fault! :D Well, no problems as long the RAM is big enough to handle a decent number of things togheter! ^_^ Well, there are two main techniques. - Baking on texture The most used technique. Directly bake the AO in the diffuse map! You can do this via software (Render To…