Okay im not sure if Im doing this right or if its the best workflow. I have a mesh with diffuse, spec, normal textures are 1024 each. I have parts of the mesh that are lights that will need to be turned on and off in kismet. I've isolated the lights parts and put them in a alpha channel and exported a 1024 32 bit targa. Is…
I'd use a seperate texture for you emissive instead of using an alpha channel. DXT5's are more expensive, and generally speaking you can get more use out of making a mask texture (putting your grayscale masks/alphas into the RGB channels and using them individually) or a straight up emissive texture for you material as a…