Hey, So I just got an art test from a local studio. And I need to create a looping particle effect using SuperSpray in 3dsMax 2010. I've tried everything and I can't see to get it to loop! Could anyone shed some insight here? Thanks!
Max has out of "Out of Range" controllers which will take a section of animation and, play a cycle, a loop, ping pong ect. They are applied to specific tracks as in XYZ rotation and can not be applied to things inside particle systems like birth, start, end ect... because those things can't be looped. There are better ways…
For times when you have to kick it old school, this does the trick pretty well. This script works pretty well even though its pretty old. http://www.scriptspot.com/3ds-max/scripts/particle-looper What it does you can do manually. It creates 4 copies of your particle system and adjusts their start/end times so you have some…
Hey guys, I just wanted to say thanks for the help. I ran into the same issue in regards to looping a particle system. That script worked perfectly!:thumbup:
Proph, I'm glad the method worked, all the script does it automate that process. The plug-in worked for me in 2010 the last time I used it. The author was pretty light on install instructions so something might be missing. To install it, you run it once and it shows up under the Main Menu > Customize > Customize User…