for my level design class im making a casino, and in my casino i want an elevator. but being a realistic environment i dont want simple lift elevators. im learning scaleform right now to make custom ui buttons. however im stuck right now in kismet. i have three floors and three elevators. right now im trying to figure out…
Throw in trace and print screen functions. You will visually see where it's breaking. A guess would be that you're not resetting the states of everything. Also, you need to block all trigger functions till it's finished opening and closing the door once it reaches a floor.
i dont know if its exactly the same, but i put in the announcements so i would know what was happening with the math. with the second floor set to 2 and the first set to 1 and the basement set to 0. the b value is set to one in the compare int. my idea being that if it gets triggered at the first floor it will equal…