Created this for sculpting practice but mostly for the purpose of having a fairly generic female to build other characters from. I still need to rebuild the topology, and that version won't be as defined as this one, but will keep most of the basic shapes. I mostly was striving for an ideal female that wasn't too extreme…
Nice work, some crits though: The knuckles should wedge into fingers, they look a little lumpy right now to me. Hand nails could be curved more. The tapers on fingers could be more emphasized also. Keep it up!
Looking better, good work. Feet are better in length, but they aren't wide enough though. Hands could also stand to be a little bigger. With hands i find its better to have them a little too big than to have them too small, if that makes sense. (ever notice how people rarely stylize by making small hands)
Niiiice work. I can't offer any crit to the pro level like Muzz but to me the front of the hip bone (I believe it's called the Iliac crest, which I only know because I've spent the last 6 weeks studying anatomy and not because I'm trying to be a smartass) looks a little pronounced for a woman of her build. Usually you…
I really love it Endomi! It's looking really nice. The only thing that comes to me right now, is that the butt looks a bit big, and the jaw a bit masculine.