I was trying to follow this tutorial for working on my lighted scenes http://area.autodesk.com/tutorials/rendering_a_quick_realistic_scene_with_mental_rays_final_gather But mine doesn't look quite like that. I have some strange shadows and artifacts if I'm using that term right. I could use some help fixing them.
Gasp that tutorial is talking about depth map shadows, I think someone from the 90's wrote it. Here are some easy steps to get that look you're after. 1. Create a directional light. 2. Turn on raytrace shadows for your directional light. 3. Open render globals and turn on mental ray. 4. Go to the quality tab and select…