Hi guys, I put together a fast script that should do the trick, it should be like the migNormalTools "Fillet Outside". The script works on Editable Poly Objects only, and it must be the active object in the stack. If not present, the script adds an Edit Normals Modifier right above the base object. Just go into Face…
Hey folks, Now that UDK started supporting custom vertex normals I'm struggling with the archaic Edit Normals modifier in Max and since Google fails me, I'm wondering if anyone has any nice tools or scripts to edit normals in Max in ways that are actually practical. Something like this script for Maya would be great!…
Hi guys, here is a new script version. It is a completely different algorithm and should not mess with Smoothing Groups at all. Let me know if it works as is meant. Keep in mind that every time a normal is modified by the script, is made Explicit to retain the modifications. If you want to revert it back to the original…
Hi Trevelyan, what version of 3ds Max are you on? The script works on Editable Polygons only, make sure you are not trying to run it on Editable Meshes, otherwise it won't do anything. To make a quick test: create a sphere, convert it to Editable Poly, select any face close to the equator (it is easier to spot the effect)…
Hmm I'm stumped guys - can I implore someone out there to take a look at writing a quick script that does what my first post describes? It could be as simple as the script posted by Bal, anything would be really appreciated. By now a lot of people use UDK and MAX and the complete lack of adequate handling of vertex normals…
Can I get some help with this script? I'm using 2012 and I select the polygons whose normals I want to change, and run the script but nothing happens? I'm a little confused on how to get it to work.
Also trying to use the script, selecting the faces, running the script...nothing happens? Any help would be great as I've just switched studios and have gone from maya to max and am struggling a little with the functionality. Thanks all
Are there any comparable scripts for XSI? Trying to get better lighting for my vegetation... even though it's not bad right now, it would really help make the vegetation look way more natural further away when shadows are not hitting it. Working in Cryengine 2. Somehow, if a script could be made to make normals like this,…
Hmm, still doesn't work for me. 1. Add an Edit Normals modifier, select all normals, Reset, Collapse the stack. 2. Select all the faces, apply Smoothing Group 1. 3. Select the top face, run the script. 4. Select the bottom face, run the script. Nothing happens? Here's the file (3ds Max 2015 format)…
Hi guys, I just updated the script a bit. It now sets every normal from vertexes in the face selection and makes them explicit. Previous version has some glitches related to normals ID change when made explicit. The script now always switches back to Base Object level and Face sub-object level as expected, even when other…