I think it is, as long as you do it on one polygon at a time. The normals for the faces at the far left in your example don't seem to be pointing along their face normals.
Yeah, I'm interested in this for the same reasons, now that I can use edited vertex normals in UDK, I'm doing it all over the place. But yeah, Max really isn't so hot for working with them, not only is the Edit Normals modifier kind of shitty, but max tends to mess up the edited normals alot depending on what you do to…
Hi Bal, that's good to hear. One of the differences of this new version is that it works on face selection border vertexes but doesn't reset the normals of the internal selection vertexes. Is it good, or is it better to reset inner vertexes selection normals? To make an example to be sure to make it clear. Imagine to have…
Are there any comparable scripts for XSI? Trying to get better lighting for my vegetation... even though it's not bad right now, it would really help make the vegetation look way more natural further away when shadows are not hitting it. Working in Cryengine 2. Somehow, if a script could be made to make normals like this,…
Hmm, still doesn't work for me. 1. Add an Edit Normals modifier, select all normals, Reset, Collapse the stack. 2. Select all the faces, apply Smoothing Group 1. 3. Select the top face, run the script. 4. Select the bottom face, run the script. Nothing happens? Here's the file (3ds Max 2015 format)…