Hi Bal, that's good to hear. One of the differences of this new version is that it works on face selection border vertexes but doesn't reset the normals of the internal selection vertexes. Is it good, or is it better to reset inner vertexes selection normals? To make an example to be sure to make it clear. Imagine to have…
Here's the one I have rasmus, as I said, it's only really useful in some specific situations. [code] macroScript AverageNormal category:"zOffTy Tools" tooltip:" AverageNormal " buttonText: "AverageNormal"(…
Hi Rasmus, I'm glad you liked it, and you're right, a further development would see a small panel with preferences and different options. If I see interest I could go on with it. Here is the same second release with some more meaningful names and "signed" by me in the code. Category: Normal Tools Action: Get Vert Normals…
Hi guys, Bal is right, before realigning normals, each vertex normals set is reset to one, so it does a sort of "unify" smoothing groups. I did it because it doesn't makes a lot of sense -just in my mind- to realign a splitted normal set, as it should already be perpendicular to the face normal. Anyway I already see a way…
Works great, does exactly what I want anyways. Will keep testing it to see if I see if I come across any other problems, but I've tried most of the possibilities I can think of and it always does what I want it to for now. Thanks again!
Eric, yeah I think you misunderstood what I wanted (or I didn't explain it clearly enough :) . Had me worried there, thought for a second there was a modifier already present in max to do what I wanted all along, heh. SyncViewS, works perfectly, you rock. Will tell you if I come across any problems.
I think this is where we come into multiple uses and you start seeing a need to expand it into a Vertex Normal Toolbox of some kind to allow the user to modify this on a case-by-case basis, but at the moment I'm happy with it changing every vertex connected to the selected faces - bordervert or not - and I can't really see…
Bal: Cool, mind posting it? Ark: Thanks for the info - don't see exactly what I'm looking for but NormalThief looks useful. I have a feeling this would be a breeze to whip up for anyone versed in MaxScript... I can promise big wet internet kisses to any and all takers :P Can't believe there aren't better tools for doing…
Neox, no doing average just averages the normals, if the angles of the neighboring faces are different, the resulting vector won't always be perpendicular to the face (which is what we want). Idealy I'd like a script that takes all my selected faces one by one, and aligns the vertex normals so they are perpendicular to…