Hmm, still doesn't work for me. 1. Add an Edit Normals modifier, select all normals, Reset, Collapse the stack. 2. Select all the faces, apply Smoothing Group 1. 3. Select the top face, run the script. 4. Select the bottom face, run the script. Nothing happens? Here's the file (3ds Max 2015 format)…
I'm on it, trying something simple to begin with, then add functionalities as needed. It will require an Edit Normals Modifier though. I'm starting with support for Editable Poly Object only, eventually extend to modifiers. I take that selected contiguous faces keep the normals averaged between their normals. It implies…
AD.2,3- Assign one smoothing group to the whole mesh or piece like one step, after that select a face or a group of faces (like the whole side of long stair) and use the script. Select the other side/ the other face and use script again ect. I had to make break/hard concave between steps, right? I did it by assigning…
Hi Bal, that's good to hear. One of the differences of this new version is that it works on face selection border vertexes but doesn't reset the normals of the internal selection vertexes. Is it good, or is it better to reset inner vertexes selection normals? To make an example to be sure to make it clear. Imagine to have…
Smoothing groups do in fact edit the vertex normals. But I think it's not what you want anyhow, since it breaks the vertex normals on the edge of the selection, instead of just bending them.
Yeah, I would think if you have a hard edge, then you don't want the script to merge the edge normals (killing the hard edge), instead I would want just the selected faces' normals to be adjusted.
Can I get some help with this script? I'm using 2012 and I select the polygons whose normals I want to change, and run the script but nothing happens? I'm a little confused on how to get it to work.