Hey folks, Now that UDK started supporting custom vertex normals I'm struggling with the archaic Edit Normals modifier in Max and since Google fails me, I'm wondering if anyone has any nice tools or scripts to edit normals in Max in ways that are actually practical. Something like this script for Maya would be great!…
I think this is where we come into multiple uses and you start seeing a need to expand it into a Vertex Normal Toolbox of some kind to allow the user to modify this on a case-by-case basis, but at the moment I'm happy with it changing every vertex connected to the selected faces - bordervert or not - and I can't really see…
Hmm I'm stumped guys - can I implore someone out there to take a look at writing a quick script that does what my first post describes? It could be as simple as the script posted by Bal, anything would be really appreciated. By now a lot of people use UDK and MAX and the complete lack of adequate handling of vertex normals…