To create the foliage for the tree, i took a simple plane into Zbrush, raised it several Sub-D levels, and sculpted this, which i later polypainted to create the diffuse for. "earlyleaf1") after baking out diffuse and normal maps from this plane, i took the images into photoshop and edited the alpha channel to make it so…
I also began applying new layers of polypaint to the dark skin, working to keep it slightly more colorful and visible. pictured here is the body with a few new layers of poly paint applied. "colored") "colored2") "colored3") i went with some new aplahs on this one, primarily veins and cracks available on pixologic's…
this post was created by copying the documentaion of my project directly out of an Unfuddle* notebook, so there are likely lots of random quotations and parathesis, apologies for that. This document spans the duration of an adv seminar class aimed at having students create their own portfolio pieces, so be aware much of…