Its great to have a smokin profile with amazing characters that pop off the screen but if it took months to create it then you're not going to survive working in a studio. So my Q to the pros is how much time do studios give, how fast do they want you to be? I know each character is different so we can't be specific in…
Blurs turn around is exceptionally fast, i think they 1 1/2 to 2 weeks for a character. From what i can gather from things folks like Ian Joyner and Sze Jones have said they tend to recycle base meshes a lot.
In my opinion, it's way easier to get faster than to get better. I wouldn't focus on speed as a primary goal when working on a portfolio. For a portfolio, all you are judged on is quality, not speed, so if you sacrifice quality for speed you are going to get dinged for it, but not the other way around. Plus when you…