ya i managed to figure out the bulk of the shader, and got my working using a up-vector or the wind direction, that take normals into account, and can be used with a optional heightmap to influence the blending. if anyone is still having problems i can explain how i hooked it up. should kinda click in your mind once you…
Didnt know you can animate materials with Kismet :O Nice work Virtuosic... @divi: I agree. Although Im no expert but been studying HLSL and it has really helped me a lot understand what the different nodes do.
ya i noticed the xyz for wind does seem more accurate when upto a certain strength, which makes no sense to me, since i thought the node just outputed the XYZ in RGB than the strength in Alpha, which gets removed in shader anyways.