Well the problem is thats not really how you tile textures at all. Sure you "can" do that but for things tiling textures in the 0 to 1 is not something you do at all. Then again it depends on what type of texture blending you use be it vertex or blend maps. The reason for this is each asset requires a different tiling rate…
Have you ever actually seen a real life terrain or cliff way that tiles nicely? No never, thats now how nature is. What makes a terrain/rock walls look real is making them look unqiue and removing that generic tiling look. If you were to make rock wall chunks out of a ton of square pieces you would notice the tiling. Again…