the same technique is used as I believe in Polyboost aka graphite tools in max2010+ when you render a wrap map. It blends a input texture around the object as well and bakes it to the target UV channel. Although using a shader gives this thing a whole new dimension if its fast enough for real time situations. Maybe even a…
A script combined with this could be awesome indeed. It wouldn't be a stretch to write a script that automatically layed down vertex colours based on altitude / Worldspace Angle/ local curviture. That'd give you a nice quick way of laying down Grass on flat areas, Rock on steep faces. Sand Below sea level.(thats another…
Essentially, fletch's shader is a realtime version of Neil Blevin's "blended box map" technique, which is available in the Soulburn scripts. It's a cool premise for some things, but a lot of the time I'd like exact control over how it looks. I suppose for open areas of grass and such, it's a great technique. I'm sure the…