i remember seeing this post when i started working on my topology projection script it's a great way for building complex shapes. tnx for the english translation
Do you mean keeping an un deformed instance? I have a script to do the casting in realtime that i keep meaning to clean up and release. its kinda like wrap it but with the fancy stuff. I suspect its the same method as both seem to have similar problems.
*Ravenslayer, nice script man, I'll test it in production soon ! :) One thing that it might eventually turn out handy is to add the option to duplicate the shape you are projecting when you are in the Project mode (position set to straight). This will be useful when you got a detail which should be repeated along the…