Hi all, I've searched extensively to help me fix my problem but to no avail, so I figured I'd bite the bullet and create a thread. I have a few modular sci-fi wall piece I am using for a current environment of mine, but I am having some weird smoothing group issues either in my normal maps from when I bake from HP mesh to…
Ok Brad, took a look at the file for a bit and I think I can see what most of the issues are. #1. Be cautious of looking at the UDK generic browser as an indicator of shadow and lighting quality. It's never going to be great. #2. Your lumpy "sub-surface" normal map is probably what's causing a lot of the excess noise that…