I wouldn't call it foolish; it simply shows that we don't have to use spec maps all the time. All materials in GDC demo are rather complex; most of them utilizes vertex blending to add unique details. Due to that, it's simply cheaper to derive spec from the diffuse and Lerp that according to the way you painted the mesh.
Funny that you mention it, because I have found only one spec map in total :poly124: . Spec in this map is usually done via materials and derived from diffuse or normal maps - I guess that's not the most recommended technique, though it can yield good results sometimes. But I do agree that specs need more work. At the…