xk0be gets what I'm walking about. In fallout 3 does shooting someones head off in slow mo make the game better? not really it just slows down the flow, of course its fun to do every once in a while, but VATS hurts the game overall.
i imagine mirror's edge might have been a bit of a hard sell to the publishing side at EA without the player being able to run and gun. personally i think this one could have been more fun with less gunplay and more fluid hand-to-hand combat indeed.
Hell yes would many games be better without violence. The default story for a game seems to be "man commits genocide". The moral of the story is that if you just kill enough people, you'll solve your problems. It's just a ridiculously shallow outlook on life. I'm having a hard time coming up with a lot of games that have…
Violence is an intrinsic part of most genres in. I would like to see more games that take a non violent route or at least allow for one, but for what we've already got I think shooting the baddies is kinda necessary. What I don't particularly like is excessive gratuity. I mean there are certain points and indeed certain…
i agree that there are too many games (most of the ones that i have worked on too) that rely on violence as the easy tried and tested gameplay format... it would be nice to see more that trend bucked...or more importantly more that bucked the trend BACKED BY PUBLISHERS.... alot of the exploration and fun that i enojoy(ed)…
I'm pretty sure there's plenty of games out there that aren't about Superheroes or Supersoldiers, they just aren't typically the highest sellers so they aren't typically the most pushed by publishers ad budgets. but then even thats not really true because Wii fit/sports and sims are ususally pretty high up there. The rest…
"would a lot of games be better if they didn't add violence as filler." I think the answer lies in the question as it's not added violence as a filler that's a problem but a game's need for fillers in the first place. Occasionally I'm fine with games that don't have violence. I'm fine with games that have moderate…
I don't know about Fallout 3, but in both GTA and Mirror's Edge, the violence made sense in terms of the plot and the only reason it didn't flow well was because of the execution. In mirrors edge it was really easy to screw up your attacks, with a controller or a mouse, and it made the combat not fun. 9 times out of 10 i…