Edit: The "offset picture" thing is what a box blur kinda is. :) so yeah over a very small range that is exactly what it looks like. I built a realtime controllable bilinear filtering material function to solve this very problem. It still has some artifacting here and there at the more blurry settings, but it is…
Hello my fellow nerdy polycounters, I want to share a quick function i just added in a material of mine that enables you to sample a texture of your choosing and apply a blur to it. The code is similar to a guassan blur, except less expensive (relatively). The total function unfortunately costs a whopping 24 extra…