Here's what I do and it works pretty well. Bake and save out the skin weights. Remove skin Scale the skeleton, if its a custom bone rig then don't scale but use Animation > Bone Tools to reposition the joints. If its biped, enter figure mode and adjust the height. Scale the mesh to match the new skeleton Reset scale…
Hey guys, Anyone know any scripts for scaling a model with a skin modifier already on it. The models often used bones and sometimes a mix of bones/character studio. I've seen various workarounds online, but none of them provide solid results. I don't want to reskin every one of these models. Any script or workflow that is…