Hey guys, Anyone know any scripts for scaling a model with a skin modifier already on it. The models often used bones and sometimes a mix of bones/character studio. I've seen various workarounds online, but none of them provide solid results. I don't want to reskin every one of these models. Any script or workflow that is…
Hi Peter, these days you never have to resort to reskinning models. I personally export weights and reimport them, but I use proprietary project scripts I wrote, and cannot release them. Surely there are numerous export/import skin weight scripts ? (because scaling doesn't disrupt vertex order, so that would be a good bet)
I know that CAT has RigResizer. but it's not script. it's a plugin and it's not free(except for 3ds max 2011). but as Chai told, you should be able to export your rig, envelopes, or weights then delete skin modifier, scale bones and model and load information on a new skin modifier. I didn't test this myself, but you…
Thanks guys, I've used some of the methods above. I appreciate everyone taking the time to help. Since I'm exporting to .x, it seems like I need to create a new biped and then apply the skin weights that way. It's alright though, since I just exported a .fig for the layout. for my bones rigs though, I think I'll have to…
also take a look at 'skintools' in max - it bakes weight properties into a copy of your mesh which you can scale to your new mesh size and transfer back to the new (reset xform-ed) game model. Have fun! Also, google for pen tools (paul neale), there is a reset xform which you can use on bones without resetting their…
Here's what I do and it works pretty well. Bake and save out the skin weights. Remove skin Scale the skeleton, if its a custom bone rig then don't scale but use Animation > Bone Tools to reposition the joints. If its biped, enter figure mode and adjust the height. Scale the mesh to match the new skeleton Reset scale…
Does the box trick work? Make a box, attach your model and skeleton rig to it as children, scale the box the amount you want to scale your models, reset Xform on the box.