Hi guys, I'm doing a toonish fantasy piece for my portfolio like WoW (I'm tired of WoW textures that's just an example), basically as an excuse to demonstrate to employers the ability to do hand painted assets. I feel I should go the low poly route, and just have a diffuse/spec. In my planning stage, I've come up with…
1. I don't think the 'High vs Low Poly' thing is the decider, it's more a case of where the asset will end up. Regardless of how the textures are created, your target platform will determine your triangle budget. Hand painted textures and toon styling are often associated with low poly because the large majority of…
Haha I failed to notice my post was pretty much a reworded repost of Ben Apuna's, but the more 'awesome' the better, you're awesome Lamont, thanks for posting this awesome article it's so awesome.