Ok - progress is alot slower than I expected for one big reason: I'm spending as much, if not more time reading/watching tutorials as I am working on assets. but having blocked out the BSP, and got one asset in, I think the next 10 meshes should go alot faster :D So I present an untextured hallway section with an…
I went on holiday for a while, back home, then to the US, and now I'm back at my flat where I havemy computer and I'm back on the job. I'm gonna start texturing shit! I spent alot of time doing the metal plates on the floor, adding wear and grime and giving them a spec map and more detail to the normal... and It's…
WELL. I've gotten sidelined on the whole lightning speed part of this project, because I've been finding myself really enjoying exploring lots of UDK features. The material editor especially has been the focus of my attention over the last few days. In no small part to Virtuosic's fantastic tutorial on making a master…