polys are very cheap now a days, do a simple blockout and sculpt the details in the normal map. and use bumpoffset aswell ;) like 100 polys for a modular wall asses is nothing really.
Not bad! But remember, for good bakes, avoid 90º angles on the low poly! (If you need them, then chamfer them) Like that: Polycount is the least of our worries on this gen. The key is the smart reuse of modular pieces and UV space. Oh and btw, of course, check this out if you haven't already. (Previous pic is from this tut…
Hi guys, I'll be short. I am working on a next-gen Env, an ancient temple. The target platform is Xbox 360. It's the first time I deal with this kind of project and environment stuff, I already read a lot of useful tutorial on modular assets etc but now I have a specific quesiton for you. I need to create a tile as the one…
Maybe this will help: http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html And for that specific screenshot, yeah, that's definitely geometry! :)