It's a real shame because look what I can get with the MRBake : But yes I do not have shader... Now I found an attribute on the Bake Set node I didn't know it in the documentation : - http://download.autodesk.com/us/maya/2009help/Nodes/bakeSet.html On the bottom there is a line about Custom Shader... I really do not know…
I got in touch with the JS_Panoramic plug-in creator and to delete the ID problem he sent to me new file. In the JS_panoramic.mi file just add a new line after ) on line 36 with : #: nodeid 7777072 # Node ID for binary Maya files He also explained the plug-in could create some error on OS 64 bits...
Yes but no! T_T It doesn't work. It gives a black screen with the shader. But if I delete the node in Maya, the basic render with the camera is ok... Then I do not understand why I have a black screen wit the shader O_o Do you still have your .ma scene I can try it out my Maya? Maybe there is a problem of scale or…
Oh.... I didn't see it first but I have the following error at maya startup : // parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/JS_panoramic.mi// error (line 20): syntax error, unexpected T_STRING// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/JS_panoramic.dll// Warning: (Mayatomr.Nodes) : Node…
problem with the latlong env maps is I am getting the following error : Warning: (Mayatomr.Custom) : C:/Program Files/Autodesk/Maya2009/mentalray/include/latlong_lens.mi: couldn't find shader libraryAPI 0.0 error 301031: call to undeclared function "latlong_lens"Warning: (Mayatomr.Scene) : output data type "rgb_fp" not…
Here is my Maya scene setup to render out the cubemap images, one minor note, in cubemapgen the -z and +z are reversed from what they should be in maya, but the scene is configured to compensate. cubemap_maker.ma