Yes, but where. What data is it that's barfed ? If you render a frame (no D3D stuff at all) using a regular setup, does that work properly ? > Someone from autodesk posted on these forums in the main other thread You mean this ?…
There's another issue I witnessed recently with my modo pipeline exporter ... if you're using a max version prior to 2010 (i still use max 9) it also overrides the vertex normals with its own algorithm. So basically, if you import object with standard vertex normals (based on its geometry), you won't get the same vertex…
Okay, so I'd love to have some way to get "proper" tangent & bitangent vectors out of 3d studio max and into marmoset toolbag, but I can't see an obvious way to do it. I've been learning maxscript today, writing a .mesh exporter in it. About halfway through the process I realized that maxscript provides no way to access…